Sharing my technique for maximizing my aiming in World of Warships, previous video existed but was out of date. For balance reasons destroyers don't have citadels, so you should just focus on landing as many hits as possible. With guns. If yes, then you can unleash the whole salvo. Further evidence that the people who plan this game don't actually play it very much. Hit points – 36,000. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. ... swap to AP. In a cruiser, it depends, lighter cruiser guns in the 152mm range will generally struggle to penetrate battleships, while larger cruiser guns, often 203 mm can pretty reliably penetrate battleship armor at close to medium range. What have we done to deserve this, Wargaming? Colbert for example is far different than Stalingrad. Upon pressing the selected key the second time, the associated squadron will take off. World of Warships is a game where you play as your favorite warships from history and work with your team to defeat the enemy in different scenarios. The Live Producer of World of Warships, Sub_Octavian, joins us for an extraordinary episode where we get answers on Russian influence, CVs in Clan Battles, aim hacks, the future of competitive, and many other subjects, AND we break some BIG NEWS regarding submarines! Your most consistent results would be to aim for the upper belt … Furthermore, there's a mechanic called overmatch, whereby if a shell's caliber is at least 14.3 times the thickness of the armor it's penetrating, it completely ignored that armor, including the chance to bounce. My specialty is in doing damage, and lots of it. HE is a whole different ballgame. Today its a World of Warships aim assist hack! Then always shoot HE unless you're American (and therefore get good bounce angles). Certain ships have exceptions. Why waste the effort and planes doing scratch damage when I could go after bigger targets and do much more? They can go as far as 4.23 km away from the ship for Spotting Aircraft, and 3.24 km for Catapult Fighters. Most ships use the following angles for AP … Which would ultimately fail IMO, because who, that actually has a ghost of a clue, goes into a battle and thinks not sinking DDs with extreme prejudice is a good idea? Threatened by another Cruiser? Y'alls Survival Builds on your Battleships literally will have ZERO effect against AP Rockets. For example, a cruiser would want to generally aim for a battleship's superstructure as it can deal the most damage there, where a battleship would aim for any ship's hull if it's broadside. Think Tiny Tims but without a fire chance. It's not guaranteed an enemy ship will be at a favorable angle to hit with AP, ESPECIALLY another battleship (unless you can overmatch them, i.e. Sounds balanced. World of Warships is a game where you play as your favorite warships from history and work with your team to defeat the enemy in different scenarios. However AP works well on the super structure of enemy ship is a German BB. Keep in mind that your own ships will have to dodge your torpedoes too. Also, while we don't know what rocket penetration behavior will be it almost certainly won't be enough to get through BB decks or belts so they probably have zero chance of a citadel. Cruisers, being in the middle, may be better off or may be worse and a lot of it will depend on the rockets and the particular cruiser. There are things that can play with the rockets like turret armor, angle of attack vs x factors. I suspect the number of rockets that can launched per attack will be fairly small. If these changes go through I may have to lay in a massive supply of AA flags and do so AA build overhauls on ships. Firing range - 14.6 km. Even use AP on angled cruisers and battleships (aim for the upper belt of battleships, or the stern/bow) and try AP on bow on battleships as well (aim for the super structure) and change to HE only if it doesn't work out anymore (e.g. World of Warships – World of Warships: Recommended builds for Aircraft Carriers ... That one is especially worth picking on the Saipan and Midway with their torpedo bombers that have a very slow aim but before that, ... (so for a 300 000 damage game with a lot of AP … Until we see what the penetration behavior is we don't know whether it will be better, worse, or the same for cruisers. Because of this mechanic, battleships have little reason to shoot HE against anything other than angled battleships, and they should generally keep AP loaded. I haven't experienced any persecution as a result of playing CVs, and my karma has even increased slightly. Early warships are deceptively simple, as they shoot each other from a few kilometers apart, and it often seems like combat boils down to simply leading you target a little bit and pulling the trigger. if you like to play warships game then this is the best the game to test your skills against the enemy ships with challenging missions to play with Ready aim … If you're in a situation where you can't penetrate their armor (shatter icon if you have detailed ribbons turned on), try aiming at the upper half of their hull. Depending. Types of Shells and Armour World of Warships - learn more about naval shell types, download and play free online multiplayer warship game for pc World of Warships: Legends is a free-to-play naval action MMO game where you take command of history's most iconic warships, all of which are recreated in accurate detail and recruit legendary commanders, upgrade your vessels and stake your claim to naval supremacy with or against players around the world. That's where there armor belt is, that's the plating that protects the ship's citadel, basically an armored … For the same reason some Cruiser players aim at the superstructure of Battleships with AP, SAP shells, the upcoming AP Rockets will do the same function. Another factor is that even before 45°, the ship's angle will increase the effective thickness of its armor, as more of your shell's kinetic energy is used to travel sideways through its armor and less is used to travel inward. CLs, for the most part, are not agile enough to just dodge so if the spreadsheet isn't in your favor you get citadeled and there is absolutely nothing you can do about it. Keep in mind that your own ships will have to dodge your torpedoes too. At this point I just wish WG would give up the pretence and give CVs a nuke that annihilates the entire map and be done with it. I show what you’re trying to hit in port and then demonstrate it. World of Warships (PC) artillery guide Most of the fighting with the artillery pieces of the vessels (cruisers and battleships) takes place at high distance. The first was a guess at where I needed to aim, and I saw it would miss.. adjusted, and launched my second salvo. My current “shoot AP at just-about-everything” policy only really works if you REALLY know how to aim. ... 0 Damage, aim, Angling, Answers, ... whereas with AP you generally try to shoot at the target which presents you with the best chance to get some high damage watch notzer on aiming - https://www.youtube.com/watch?v=UdcqYAUP1vQ&list=PLILnXuz8ffTNoyphsQt-1fSfeiskK6NlJ&index=11, iChase also has a vid - prob more if you search youtube for aiming https://www.youtube.com/watch?v=QrYIgaEuQ3o. It is also the most difficult to be spotted. Over/under on this being what gets the AP rockets? This means shooting the thick armor belt is a bad idea. There is a case for using HE in battleships at times, and not just British battleships. Shooting in World of Warships Blitz is tough; we’ve made that clear several times. Just want decent range and a high chance of AP penetration with high damage Pretty much all T10 cruisers can hit pretty hard with their AP. If you think they will turn back or slow down, aim a little more behind. Your aircraft carrier transports aircraft that are ready to take off at your order from the first moment of a battle, so now you don't have to wait for a squadron to get ready for takeoff. World of Warships AP penetration calculator Beta 0.71 Now can compare ships between different versions. Shoot HE at DDs. For cruisers you have those rules of thumb, of course there are exceptions to each rule. I'd be a lot more stoked for that rather than Midway's lost sister. With cruisers you can also shoot HE at the bow or stern of other cruisers to do damage, as well as the bow or stern of battleships depending on the cruisers guns and the battleship in question. Exactly. Have a look at some ships with armour viewer and deselect everything but the citadel to see where they are in ships, they are always mostly low in the water which is why you aim at the waterline mostly to hit the citadel, http://forum.worldofwarships.asia/index.php?/topic/6821-citadels-and-you-your-guide-to-massive-damage/. Interesting. After taking a break from Warships, I’ve come back and thought that it was time to share some thoughts with some of the newer (and maybe more mature) battleship captains out there. These are just general rules. Aim all AP for the hull and all HE for the superstructure. It also means that the ship's internal deck layout will now matter whereas it didn't before for HE depending on the arming delay on the rockets. Even if the penetration was brought down to 152mm levels, 8km is usually enough to citadel cruisers with medium levels of armor. World of Warships is a game where you play as your favorite warships from history and work with your team to defeat the enemy in different scenarios. It adds a 65% bonus to ship Experience and a 50% bonus to Credits earned. Always use HE, aim for superstructure, unless someones giving you flat broadside at medium to close range. Catapult Fighter () and Spotting Aircraft () cannot be controlled by the player, and move around the map automatically. You should generally avoid shooting the front or back of a ship with AP, as very often the shells will fly out the other side of the ship before detonating, causing an overpenetration which does minimal damage. Where To Aim Dynamic In World Of Warships Get Access Now Get Access to All 70 Amazing Hacks for One Price Know the warships. World of Warships – World of Warships: Recommended builds for Aircraft Carriers ... That one is especially worth picking on the Saipan and Midway with their torpedo bombers that have a very slow aim but before that, ... (so for a 300 000 damage game with a lot of AP armament used) you will get 9 000 damage more. Every CV player's dream ... an easy button to attack another kind of ship. Main battery - 4x3 305 mm. If that's true then these rockets may be less damaging than the current HE rocket attacks, in regards to BBs (and DDs). Even the wimpier 203mm AP shells can still citadel another cruiser from inside of 10km. Where you ’ re trying to hit in port and then demonstrate it rack up pens. To all 70 Amazing Hacks for one Price know the Warships, you can least... That throw your averages out the easiest ordinance to land on less mobile targets especially... Excited for that carrier it looks great wonder how its going to be close to be of! – Captain ’ s Academy # 30 – AP or HE ( the latter can not be cast, posts... 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